Sunday, 28 July 2013
Saturday, 20 July 2013
Mechanics, An Overview
Quick analyses...
Co-op gaming
This mechanic is a form of multi-player mode distinct in that it allows two or more players to work together towards a common goal instead of trying to beat one another towards it. Playing simultaneously allows the players to strategise and utilise their environment in more detailed and elaborate ways, creating a more immersive and thought-provoking game state, and making the game more sociable and enjoyable.
Forced Constant Motion
This mechanic is used to create a more exciting atmosphere it causes a rise in tension as the player must keep continuing with a break in concentration if they are to succeed.
Shooter
Shooting is a common mechanic most often used to eliminate enemies and progress without dying. This mechanic combines timing with accuracy to test a players skills. Though this is a vast generalisation, I will go in more detail later on.
Co-op gaming
This mechanic is a form of multi-player mode distinct in that it allows two or more players to work together towards a common goal instead of trying to beat one another towards it. Playing simultaneously allows the players to strategise and utilise their environment in more detailed and elaborate ways, creating a more immersive and thought-provoking game state, and making the game more sociable and enjoyable.
Forced Constant Motion
This mechanic is used to create a more exciting atmosphere it causes a rise in tension as the player must keep continuing with a break in concentration if they are to succeed.
Shooter
Shooting is a common mechanic most often used to eliminate enemies and progress without dying. This mechanic combines timing with accuracy to test a players skills. Though this is a vast generalisation, I will go in more detail later on.
Friday, 19 July 2013
Game Mechanics
These are the mechanics I reckon I'm going to go with, along with a list of games they feature in
Co-op Gaming
Forced Constant Motion
Shooting
Co-op Gaming
- Call of duty
- Crash Bash
- Mario Kart
- Minecraft
- Sims
- Stronghold
Forced Constant Motion
- Asteroids
- Crash Bandicoot
- Jak and Daxter 3 (specific mini game I'm thinking of...)
- Any racing game...
Shooting
- Call of Duty
- CTR
- Jak and Daxter 2/3
- Portal
- Worms
Labels:
Brainstorming,
Concepts,
MDDN243,
P1,
Planning,
Processes,
Variations
Thursday, 18 July 2013
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