Monday, 29 October 2012
Thursday, 25 October 2012
Found A Soundtrack
I found a backing track for my movie finally, after TRAWLING the depths of soundcloud and freemusic archive....
http://soundcloud.com/leesharp/happy
Lovely jubbly!
http://soundcloud.com/leesharp/happy
Lovely jubbly!
Wednesday, 24 October 2012
Déjà Vu...
Just like with my 101 movie last trimester, I have once again become attached to a song which I will have to go through the lenghty process of getting the rights to (something which i no longer have time for)
I'm letting it go... Quite distraught, but I believe that my heart will go on! It is better to have loved and lost than never to have loved at all.
I'm letting it go... Quite distraught, but I believe that my heart will go on! It is better to have loved and lost than never to have loved at all.
Thursday, 18 October 2012
Final Mouse Toy
Here you go everyone! (And by everyone I mean my tutors, other design students who stalk my blog (Dylan) and my mum...)
http://www.openprocessing.org/sketch/76686
http://www.openprocessing.org/sketch/76686
Wednesday, 17 October 2012
Changing Cursor
I've decided to change the mouse cursor, just for aesthetic reasons really... So now instead of the normal pointy thing (what is it called?!?!) the cursor is a small white dot, the same size as the balls, which goes away when the mouse is clicked. This gives the impression of the mouse being another one of the exploding balls, instead of some unexplainedly different entity.
Tuesday, 16 October 2012
Colour Schemes
Tutor has told me that i need tpo reel in my colour sceme from just a random selection of everything (random(255);) to something a bit more restrained and consistent. Something which I resent because I prefer having a range of colours which create even more colours when they ovelap... Buuuut I guess I could create a range in a select colour scheme with the same amount of change...
Here are some samples of what colour schemes I'm thinking of...
N.B. I'm using the first style of code so that more balls will be visible
Here are some samples of what colour schemes I'm thinking of...
N.B. I'm using the first style of code so that more balls will be visible
I'm leaning more towards the green side just because that's my favourite colour
Monday, 15 October 2012
Not Creating Circle
I'm letting go of that idea of a circle being created where it is clicked and then staying where it is. It doesn't work as well with the way my chain reaction goes now.
Saturday, 13 October 2012
Solutions!!!
Got a solution to all of my problems! I've made it so that the balls dissapear straight after they have exploded to the full radius length and then are put on another random part of the screen as they were before. It works like a charm! It's a much more subtle chain reaction type effect with the possibility of playing for ages.
One problem I've found is that there is the possibility of setting off too many balls which causes them to be continuously in contact with other balls. This does eventually run down after a while... But I' going to have to decrease the amount of balls to a number where there aren't so many that they're always being set off, but also not so few that they hardly ever come into contact...
One problem I've found is that there is the possibility of setting off too many balls which causes them to be continuously in contact with other balls. This does eventually run down after a while... But I' going to have to decrease the amount of balls to a number where there aren't so many that they're always being set off, but also not so few that they hardly ever come into contact...
Tuesday, 9 October 2012
Need To Create The Circle As Part Of The Array
This code here is the product of one of our tutorials on arrays...
http://www.openprocessing.org/sketch/76844
What I need to do is figure out a way to recreate that code in a way that allows me to create another ball, which is atually integrated in the array. Instead of the current method of a similar circle appearing when and where the mouse is clicked and then continuing to follow the mouse... I want the ball to be created where the mouse is clicked and then for it to stay where it is as a seperate, newly created entity, such as the falling blocks.
Someone tell me where I'm going wrong????
http://www.openprocessing.org/sketch/76844
What I need to do is figure out a way to recreate that code in a way that allows me to create another ball, which is atually integrated in the array. Instead of the current method of a similar circle appearing when and where the mouse is clicked and then continuing to follow the mouse... I want the ball to be created where the mouse is clicked and then for it to stay where it is as a seperate, newly created entity, such as the falling blocks.
Someone tell me where I'm going wrong????
Labels:
DSDN142,
Experimentation,
Inspiration,
Mouse_Toy,
P3,
Planning,
Processes
Final Interface Images
The VUWNAV application/display acts as a way of keeping people more integrated with the world. Too many people these days spend their time looking at their phones, so we have envisioned a future where information is actually displayed on the world around us, the uses for which could be vast. Of course, we’re never going to get rid of the mobile phone completely as it will be impossible to create everything as a display. Thus there is still the mobile aspect to this interface, which is where the user inputs the variables concerning the navigation requirements and the directions show up on the ground around the user. After which the user is able to just put their phone in their pocket and get to their destination without keeping their eyes focused on a small mobile app map.
Sunday, 7 October 2012
I Hate "millis()" And "boolean" And All That Jazz
Currently having difficulties trying to find a method of grafting the concept of the appearing message from that example code onto my own code... There's a possibility that I can't do it based on the pretext of my code compared to the other.
Possibility For Reccurability
Found a little tutorial on creating something which appears for a few seconds and then goes away again. This could be useful for implementing in my code as a way for the balls to explode and then go back down and resume. Though a thought I've had is what will they do at the end? Because if they just go back down and recommence movement then the ball will instantly hit back into the exploded ones around it...
Here's the code
http://www.openprocessing.org/sketch/76841
Here's the code
http://www.openprocessing.org/sketch/76841
Labels:
DSDN142,
Experimentation,
Inspiration,
Mouse_Toy,
P3,
Planning,
Processes
Saturday, 6 October 2012
Letting The Game Continue
Next thing to figure out is how to make the toy into something repeatable. Where my code so far does the raction and then is done, I need the user to be able to sit there for ages playing with it.
Friday, 5 October 2012
All Of The Chain Reaction Up In My Code
Getting Help
Currently in the middle of being helped by my amazing tutor who is collaborating with me on the chain reaction code. We'll get it soon!!!
Thursday, 4 October 2012
How Do You Make Multiple Ones Explode???
My current problem is figuring out how to make the chain reaction work, as in getting more than one ball to explode. I think I may have an idea of how to do it, but nah.
Just thought I'd update you all on that...
Just thought I'd update you all on that...
Tuesday, 2 October 2012
Balls Everywhere! But In A Nice Tidy Array
Figured out how to do the whole array thing with the float[]'s and whatnot. So much easier now, I can just change one number to determine how many balls there are.
PRAISE!!!
PRAISE!!!
Subscribe to:
Comments (Atom)














