Monday, 29 October 2012
Thursday, 25 October 2012
Found A Soundtrack
I found a backing track for my movie finally, after TRAWLING the depths of soundcloud and freemusic archive....
http://soundcloud.com/leesharp/happy
Lovely jubbly!
http://soundcloud.com/leesharp/happy
Lovely jubbly!
Wednesday, 24 October 2012
Déjà Vu...
Just like with my 101 movie last trimester, I have once again become attached to a song which I will have to go through the lenghty process of getting the rights to (something which i no longer have time for)
I'm letting it go... Quite distraught, but I believe that my heart will go on! It is better to have loved and lost than never to have loved at all.
I'm letting it go... Quite distraught, but I believe that my heart will go on! It is better to have loved and lost than never to have loved at all.
Thursday, 18 October 2012
Final Mouse Toy
Here you go everyone! (And by everyone I mean my tutors, other design students who stalk my blog (Dylan) and my mum...)
http://www.openprocessing.org/sketch/76686
http://www.openprocessing.org/sketch/76686
Wednesday, 17 October 2012
Changing Cursor
I've decided to change the mouse cursor, just for aesthetic reasons really... So now instead of the normal pointy thing (what is it called?!?!) the cursor is a small white dot, the same size as the balls, which goes away when the mouse is clicked. This gives the impression of the mouse being another one of the exploding balls, instead of some unexplainedly different entity.
Tuesday, 16 October 2012
Colour Schemes
Tutor has told me that i need tpo reel in my colour sceme from just a random selection of everything (random(255);) to something a bit more restrained and consistent. Something which I resent because I prefer having a range of colours which create even more colours when they ovelap... Buuuut I guess I could create a range in a select colour scheme with the same amount of change...
Here are some samples of what colour schemes I'm thinking of...
N.B. I'm using the first style of code so that more balls will be visible
Here are some samples of what colour schemes I'm thinking of...
N.B. I'm using the first style of code so that more balls will be visible
I'm leaning more towards the green side just because that's my favourite colour
Monday, 15 October 2012
Not Creating Circle
I'm letting go of that idea of a circle being created where it is clicked and then staying where it is. It doesn't work as well with the way my chain reaction goes now.
Saturday, 13 October 2012
Solutions!!!
Got a solution to all of my problems! I've made it so that the balls dissapear straight after they have exploded to the full radius length and then are put on another random part of the screen as they were before. It works like a charm! It's a much more subtle chain reaction type effect with the possibility of playing for ages.
One problem I've found is that there is the possibility of setting off too many balls which causes them to be continuously in contact with other balls. This does eventually run down after a while... But I' going to have to decrease the amount of balls to a number where there aren't so many that they're always being set off, but also not so few that they hardly ever come into contact...
One problem I've found is that there is the possibility of setting off too many balls which causes them to be continuously in contact with other balls. This does eventually run down after a while... But I' going to have to decrease the amount of balls to a number where there aren't so many that they're always being set off, but also not so few that they hardly ever come into contact...
Tuesday, 9 October 2012
Need To Create The Circle As Part Of The Array
This code here is the product of one of our tutorials on arrays...
http://www.openprocessing.org/sketch/76844
What I need to do is figure out a way to recreate that code in a way that allows me to create another ball, which is atually integrated in the array. Instead of the current method of a similar circle appearing when and where the mouse is clicked and then continuing to follow the mouse... I want the ball to be created where the mouse is clicked and then for it to stay where it is as a seperate, newly created entity, such as the falling blocks.
Someone tell me where I'm going wrong????
http://www.openprocessing.org/sketch/76844
What I need to do is figure out a way to recreate that code in a way that allows me to create another ball, which is atually integrated in the array. Instead of the current method of a similar circle appearing when and where the mouse is clicked and then continuing to follow the mouse... I want the ball to be created where the mouse is clicked and then for it to stay where it is as a seperate, newly created entity, such as the falling blocks.
Someone tell me where I'm going wrong????
Labels:
DSDN142,
Experimentation,
Inspiration,
Mouse_Toy,
P3,
Planning,
Processes
Final Interface Images
The VUWNAV application/display acts as a way of keeping people more integrated with the world. Too many people these days spend their time looking at their phones, so we have envisioned a future where information is actually displayed on the world around us, the uses for which could be vast. Of course, we’re never going to get rid of the mobile phone completely as it will be impossible to create everything as a display. Thus there is still the mobile aspect to this interface, which is where the user inputs the variables concerning the navigation requirements and the directions show up on the ground around the user. After which the user is able to just put their phone in their pocket and get to their destination without keeping their eyes focused on a small mobile app map.
Sunday, 7 October 2012
I Hate "millis()" And "boolean" And All That Jazz
Currently having difficulties trying to find a method of grafting the concept of the appearing message from that example code onto my own code... There's a possibility that I can't do it based on the pretext of my code compared to the other.
Possibility For Reccurability
Found a little tutorial on creating something which appears for a few seconds and then goes away again. This could be useful for implementing in my code as a way for the balls to explode and then go back down and resume. Though a thought I've had is what will they do at the end? Because if they just go back down and recommence movement then the ball will instantly hit back into the exploded ones around it...
Here's the code
http://www.openprocessing.org/sketch/76841
Here's the code
http://www.openprocessing.org/sketch/76841
Labels:
DSDN142,
Experimentation,
Inspiration,
Mouse_Toy,
P3,
Planning,
Processes
Saturday, 6 October 2012
Letting The Game Continue
Next thing to figure out is how to make the toy into something repeatable. Where my code so far does the raction and then is done, I need the user to be able to sit there for ages playing with it.
Friday, 5 October 2012
All Of The Chain Reaction Up In My Code
Getting Help
Currently in the middle of being helped by my amazing tutor who is collaborating with me on the chain reaction code. We'll get it soon!!!
Thursday, 4 October 2012
How Do You Make Multiple Ones Explode???
My current problem is figuring out how to make the chain reaction work, as in getting more than one ball to explode. I think I may have an idea of how to do it, but nah.
Just thought I'd update you all on that...
Just thought I'd update you all on that...
Tuesday, 2 October 2012
Balls Everywhere! But In A Nice Tidy Array
Figured out how to do the whole array thing with the float[]'s and whatnot. So much easier now, I can just change one number to determine how many balls there are.
PRAISE!!!
PRAISE!!!
Friday, 28 September 2012
Wednesday, 26 September 2012
Balls Everywhere!!
LOL so I made multiple bouncy balls on the screen, all with seperate colours, directions and speeds. But I'm pretty sure I did it in a horrendously roundabout way... I did seperate random variables for each aspect of each ball :P
Anyway, here's what it looks like now...
Now I need to integrate the two aspects I have right now into one interactive code. And then continue to develop what happens during the chain reaction event.
Anyway, here's what it looks like now...
Now I need to integrate the two aspects I have right now into one interactive code. And then continue to develop what happens during the chain reaction event.
Tuesday, 25 September 2012
Monday, 24 September 2012
Expanding On Contact
I've figured out how to make it that the ball expands when it comes into contact with an ellipse created by the mouse if it is pressed.
Now I just need to do it with multiple balls.
Sunday, 23 September 2012
Font Decisions
For the interface I have decided to use different styles of Franklin Gothic for different parts of text. The app sceen titles will be in large Franklin Gothic Medium, the small text will be in Franklin Gothic Book and the display labels will be in Franklin Gothic Heavy. I have chosen this font because it is a nice, clean, neutral font without too much distraction going on.
Exciting stuff...
Exciting stuff...
Saturday, 22 September 2012
Bouncy ball :D
I stole a code for a bouncy ball today to find out how to do it (cause I sure have no idea what I'm doing!!!) It works just how I imagined it. Just need to figure out how to make multiple ones with seperate directions and colours.
Don't ask me why I'm putting in a picture of it, I realise it's next to useless. Just figured it might be good to add.
Don't ask me why I'm putting in a picture of it, I realise it's next to useless. Just figured it might be good to add.
Friday, 21 September 2012
Conceptamising
My idea now. I'm still thinking that same thing with all of the interactive bouncing balls. I'm starting to conceptualise what will actually happen when the mouse is pressed. What I'm thinking is that there will appear a circle, white and transparent, and that if one of the small dots comes in contact with it then it blows up to another larger one. These two transparent circles will overlap, creating a new shade of colour in that space. Thus when more dots intersect with the larger circles there will be a chain reaction or coloured circle bits popping up and spreading from the origin point.
Thursday, 20 September 2012
OMG so inspiring!
I'm thinking the way that my code will work is in the form of a chain reaction, in that once one part is set of (perhaps clicking the mouse) then other sections will be set off as well.
Be inspired!
Wednesday, 19 September 2012
Display Concepts
Labels:
Concepts,
DSDN112,
Navigation_Interface,
P2,
Planning
Tuesday, 18 September 2012
Tutorial FUN!!!
Todays tutorial proved to be very useful in helpind to develop my idea. We made this code to create bouncing blocks where you can create more by clicking.
So I'm planning on creating some kind of interactive colourful bouncing balls... That's all I have so far... Imma make them bouncing in all different directions though, instead of just up and down, because I am just that badass!!
So I'm planning on creating some kind of interactive colourful bouncing balls... That's all I have so far... Imma make them bouncing in all different directions though, instead of just up and down, because I am just that badass!!
Monday, 17 September 2012
Floor Display
My new idea for the navigation interface is to have the display of the directions and whatnot on the floor. As in arrows pointing you to where you need to go and giving you information in real-time. Of course I don't expect that people will be bending down to the ground to input their destination and other details, so it shall be linked together with a phone application which you use to input the variables, and then once you have set it up you can just put your phone back in your pocket. This solves a problem which many of us have nowadays in that we have to keep our eyes on our phone map apps in order to keep track of where we are.
Friday, 14 September 2012
Mouse Toy Ideas
So basically my thought processses right now are going all over the show in a combination of both too many ideas and can't think of anything. All I really know is that I'll be definitely be working with colour, in some way in which the colour manipulation is the main aspect of the interaction, because hey... who doesn't find pretty colours distracting...?
Distractionation
After discussing with my tutor and general peeps in my group, I have conceded to the fact that public holographics everywhere is just too all over the show and distracting. I'm not sure what I'm going to do instead, but I know that it is still going to be along the lines of some futuristic technology setup...
Wednesday, 12 September 2012
Holographicality
Soooooo yeah, I've decided that I want to do something for my navigation interface which includes technology that has not been invented yet, I don't want to JUST do a phone application. At the moment my mind is going along the lines of holographics, let's just assume that in the future the whole world is set up with holographic projectors which people use for everything. It's a way of being connected all the time whilst interacting within the real world.
Tuesday, 11 September 2012
Interactive Mouse Toy Intro
Had our intro to the third coding project today, just making this post cause one of the tutors came up with a really good way to illustrate the idea of interaction vs control.
"Control is when you know exactly what the car does and how it works, but you still have to be careful because you don't know what the environment will do."
"Control is when you know exactly what the car does and how it works, but you still have to be careful because you don't know what the environment will do."
Monday, 10 September 2012
Thursday, 23 August 2012
Better Colour Scheme
I've decided to change the colour scheme just a tiddly tad, as in pretty much completely. The red in the previous setup was way too overpowering and generally disgusting! Having the colours this way shows a more subtle use of the red as a highlight colour, it also lets the opaque circles reveal their complexity better.
I just need to choose my final now...
Wednesday, 22 August 2012
Noisiness
What I've got for my three developments. I reckon I've got the degree of change through the four pieces pretty accurate. The first is an even pattern, the second is mostly structured with a little noise, the third is mostly noise with a little structure and the final is completly noise.
Tuesday, 21 August 2012
Additions
Did some brief changes on this today, basically just adding in another structure element. Also cleaned up the code a bit to make it simpler
Monday, 20 August 2012
Final Interactive Object
IT'S OVER!
These are the final 8 images and the little description which I handed in for the end of the project
The idea behind this object is to induce multiple emotions and senses through the experience of what seems to be a normal yoyo, a toy which we are all familiar with. This starts with excitement as the user gets ready to play with the yoyo, expecting a fun time and the standard yoyo experience. It then moves to confusion and panic as the yoyo falls off the string and creates an annoying beeping noise. Then realization as the user figures out what is happening and how to fix it. Then on to frustration when it becomes tricky to replace the piece of plastic. And finally relief as the piece is inserted and the yoyo stops making noise.
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