Friday, 28 September 2012
Wednesday, 26 September 2012
Balls Everywhere!!
LOL so I made multiple bouncy balls on the screen, all with seperate colours, directions and speeds. But I'm pretty sure I did it in a horrendously roundabout way... I did seperate random variables for each aspect of each ball :P
Anyway, here's what it looks like now...
Now I need to integrate the two aspects I have right now into one interactive code. And then continue to develop what happens during the chain reaction event.
Anyway, here's what it looks like now...
Now I need to integrate the two aspects I have right now into one interactive code. And then continue to develop what happens during the chain reaction event.
Tuesday, 25 September 2012
Monday, 24 September 2012
Expanding On Contact
I've figured out how to make it that the ball expands when it comes into contact with an ellipse created by the mouse if it is pressed.
Now I just need to do it with multiple balls.
Sunday, 23 September 2012
Font Decisions
For the interface I have decided to use different styles of Franklin Gothic for different parts of text. The app sceen titles will be in large Franklin Gothic Medium, the small text will be in Franklin Gothic Book and the display labels will be in Franklin Gothic Heavy. I have chosen this font because it is a nice, clean, neutral font without too much distraction going on.
Exciting stuff...
Exciting stuff...
Saturday, 22 September 2012
Bouncy ball :D
I stole a code for a bouncy ball today to find out how to do it (cause I sure have no idea what I'm doing!!!) It works just how I imagined it. Just need to figure out how to make multiple ones with seperate directions and colours.
Don't ask me why I'm putting in a picture of it, I realise it's next to useless. Just figured it might be good to add.
Don't ask me why I'm putting in a picture of it, I realise it's next to useless. Just figured it might be good to add.
Friday, 21 September 2012
Conceptamising
My idea now. I'm still thinking that same thing with all of the interactive bouncing balls. I'm starting to conceptualise what will actually happen when the mouse is pressed. What I'm thinking is that there will appear a circle, white and transparent, and that if one of the small dots comes in contact with it then it blows up to another larger one. These two transparent circles will overlap, creating a new shade of colour in that space. Thus when more dots intersect with the larger circles there will be a chain reaction or coloured circle bits popping up and spreading from the origin point.
Thursday, 20 September 2012
OMG so inspiring!
I'm thinking the way that my code will work is in the form of a chain reaction, in that once one part is set of (perhaps clicking the mouse) then other sections will be set off as well.
Be inspired!
Wednesday, 19 September 2012
Display Concepts
Labels:
Concepts,
DSDN112,
Navigation_Interface,
P2,
Planning
Tuesday, 18 September 2012
Tutorial FUN!!!
Todays tutorial proved to be very useful in helpind to develop my idea. We made this code to create bouncing blocks where you can create more by clicking.
So I'm planning on creating some kind of interactive colourful bouncing balls... That's all I have so far... Imma make them bouncing in all different directions though, instead of just up and down, because I am just that badass!!
So I'm planning on creating some kind of interactive colourful bouncing balls... That's all I have so far... Imma make them bouncing in all different directions though, instead of just up and down, because I am just that badass!!
Monday, 17 September 2012
Floor Display
My new idea for the navigation interface is to have the display of the directions and whatnot on the floor. As in arrows pointing you to where you need to go and giving you information in real-time. Of course I don't expect that people will be bending down to the ground to input their destination and other details, so it shall be linked together with a phone application which you use to input the variables, and then once you have set it up you can just put your phone back in your pocket. This solves a problem which many of us have nowadays in that we have to keep our eyes on our phone map apps in order to keep track of where we are.
Friday, 14 September 2012
Mouse Toy Ideas
So basically my thought processses right now are going all over the show in a combination of both too many ideas and can't think of anything. All I really know is that I'll be definitely be working with colour, in some way in which the colour manipulation is the main aspect of the interaction, because hey... who doesn't find pretty colours distracting...?
Distractionation
After discussing with my tutor and general peeps in my group, I have conceded to the fact that public holographics everywhere is just too all over the show and distracting. I'm not sure what I'm going to do instead, but I know that it is still going to be along the lines of some futuristic technology setup...
Wednesday, 12 September 2012
Holographicality
Soooooo yeah, I've decided that I want to do something for my navigation interface which includes technology that has not been invented yet, I don't want to JUST do a phone application. At the moment my mind is going along the lines of holographics, let's just assume that in the future the whole world is set up with holographic projectors which people use for everything. It's a way of being connected all the time whilst interacting within the real world.
Tuesday, 11 September 2012
Interactive Mouse Toy Intro
Had our intro to the third coding project today, just making this post cause one of the tutors came up with a really good way to illustrate the idea of interaction vs control.
"Control is when you know exactly what the car does and how it works, but you still have to be careful because you don't know what the environment will do."
"Control is when you know exactly what the car does and how it works, but you still have to be careful because you don't know what the environment will do."
Monday, 10 September 2012
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